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Black Adam

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5

Tier:

Alignment: Dark

Defense: Extreme

Class: Tank

Health: 20
Strength: 20
Speed: 30 (When Sprinting)
Jump Boost: 15
Fortitude: 8
Mental Defense: 3
Regeneration: 2
Fire Resistance: 2
Flight: 10
Enhanced Vision
Water Breathing
Vacuum Adaptation
Invulnerability
Bulletproof
Magic Resistance
Hunger Negation

Abilities

Ability 1: Shock
Expel electric energy through your fingertips. Deals 10 damage.

Ability 2: Lightning Blast
Harness the power of Aton and blast lightning from your hands. Damage decreases when at a distance. Slows target for a few seconds.

Ability 3: Combat
Increases damage by 2 every few hits with the potential to void basic melee attacks. Opponent's knockback is also decreased after being winded, allowing more blows to land. Opponents skilled in combat can block your punches, but not your stagger, rendering basic hits void. Lasts 10 seconds.

Ability 4: Thunder Clap
Generate a directional shockwave by clapping your hands together, dealing 10 damage and grounding those affected for 5 seconds

Ability 5: Ground Pound
Use your strength to smash a hole in the ground, grounding all opponents in a 4 block radius for 5 seconds. Deals 10 damage

Equip: Scattershot
Use the strength of Amon to release a super powered punch sending your opponent flying. Deals 20 damage while staggering and grounding them for 5 seconds. Upon activation, you have 10 seconds to tag your target. If you miss your target the move is canceled.

Utility: Heightened Perception
Use the swiftness of Heru and stamina of Shu to process information at a faster rate, causing your perception of time to be slowed down. While in this state, all nearby opponents are stunned for 10 seconds with the Distortion effect, allowing you to maneuver around them quickly. Shift to quick exit. Other opponents with heightened perception can counter and enter it with you, clearing the Distortion.

Special: Lightning Barrage
With the power of Aton, throw a barrage of lightning bolts at your opponent, dealing 90 damage in total. Staggers for 5 seconds. Damage decreases with distance.

Immunities:
- Poison
- Weakness
- Wither
- Fall Damage

Weaknesses:
- None

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