Speed: 1 (When Sprinting)
Ability 1: Canary Cry
Release a powerful sonic attack from your vocal cords able to knock opponents back. Slows opponents down while dealing 8 damage in total. Damage decreases to 4 when used at a distance. Can be used to shatter glass, vegetation, or extinguish fires as well as deflect certain projectiles if facing them.
Ability 2: Kick Backflip
Perform a kick backflip, knocking your opponent into the air. Deals 10 damage and grounds for 5 seconds.
Ability 3: Combat
Increases damage by 2 every few hits with the potential to void basic melee attacks. Opponent's knockback is also decreased after being winded, allowing more blows to land. Opponents skilled in combat can block your punches, but not your stagger, rendering basic hits void. Lasts 10 seconds.
Ability 4: Pounce
Pounce forwards, knocking over anyone in your way. Stuns affected targets for 2 seconds. Grounds for 5 seconds. Deals 4 damage.
Ability 5: Gas Pellet
Throw a gas pellet on the ground, temporarily blinding everyone nearby as they breathe in the poisonous gas. Deals up to 5 damage in total.
Use your cry to knock opponents back and stagger them for 5 seconds. Deals 4 damage.
Equip: Bo Staff (CW V1)
Equip your Bo Staff, able to counter and stagger opponents by attacking while blocking every 10 seconds (if timed correctly)
Equip: Tonfa (CW V2)
Equip your Tonfa, able to counter and stagger opponents by attacking while blocking every 10 seconds (if timed correctly)
Equip: Baton Staff
Equip your Baton Staff able to counter and stagger opponents by attacking while blocking every 10 seconds (if timed correctly)
Utility: Bleeding Cry
Exert a cry exceeding 300 decibels, causing your targets ears to bleed. Deals 12 damage plus 5 seconds of bleed totaling 22-25 damage. Damage decreases at a distance.
Special: Canary Scream
Bellow a powerful scream that stuns opponents, causing great injury to them in the process. Deals 88-96 damage in total.