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Alignment: Light

Defense: Medium

Class: Controller

Health: 20
Strength: 2
Speed: 1 (When Sprinting)
Acrobatics: 3
Fortitude: 2
Mental Defense: 3
Fire Resistance: 1
Radar Sense


Ability 1: Uppercut
Use your strength to uppercut your foes, temporarily disorienting them. Deals 10 damage, grounding for 5 seconds.

Ability 2: Roundhouse Kick
Kick your opponent, dealing 10 damage.

Ability 3: Combat Mastery
Increases damage by 2 every few hits with the potential to void basic melee attacks. Opponent's knockback is also decreased after being winded, allowing more blows to land. All opponents hit within the first 5 seconds will be staggered for 5 seconds. Opponents skilled in combat can block your punches, but not your stagger, rendering basic hits void. Lasts 15 seconds

Ability 4: Kick Backflip
Perform a kick backflip, knocking your opponent into the air. Deals 10 damage and grounds for 5 seconds.

Ability 5: Select Baton Mode
Cycle through Billy Club modes. Alternatively, you use the number pad to automatically select a specific mode.

Equip: Billy Club
Equip your Billy Club, capable of switching between various modes.

Utility: Adrenaline
Adrenaline pumps through your veins, allowing you to continue the fight just a bit longer. Damage is reduced by 75% for 5 seconds while granting you increased strength and speed.

Special: Baton Bash
With your Billy Club, counter melee attacks while increasing your damage output. Deals 80 damage over 10 seconds, staggering your target.

- Telepathy
- Fear Toxin

- Sound
- Water

Billy Club Modes:
- Dual Wielding (Causes slowness and can be thrown)
- Staff (Can counter attacks, causing the opponent to be staggered)
- Nunchucks (Increases aoe, grounding targets)
- Grapple

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