top of page

Dracula (Castlevania)




Alignment: Dark

Defense: Extreme

Class: Vampire

Class: Hunter (True Form)

Health: 20
Strength: 5 (6 with blood or True Form)
Speed: 18 (When Sprinting)
Acrobatics: 9
Fortitude: 9
Mental Defense: 3
Regeneration: 4 (5 with half blood meter)
Fire Resistance: 2
Night Vision
Water Breathing
Vacuum Adaptation
Still Heart
Conductivity Control
Wall Climbing: 2
Water Walking
Wounding: 1 (True Form)
Terror: 10 (25 in True Form)
Invulnerability (Losses this in True Form)


Ability 1: Vampiric Bite
Dracula bites his victim, causing them to bleed. Increases his blood meter, dealing 6 damage. Staggers the opponent for 5 seconds.

Ability 1: Fury Swipes (True Form)
Dracula ferociously swipes at his opponent with his claws, causing them to bleed. Deals 10 damage + 2 bleeding.

Ability 2: Hellfire
Dracula calls forth three fireballs from hell. Deals 15 damage + 2 burn.

Ability 2: Wave of Fireballs (True Form)
Dracula expels three large fireballs from his mouth, each dealing 5 damage and staggering the opponent.

Ability 3: Battle Precognition
Dracula's supernatural reflexes allows him to anticipate an opponent's attacks, countering them with centuries of combative skill. Voids most forms of damage for 10 seconds while becoming immune to Distortion.

Ability 3: Combat (True Form)
Dracula has mastered the art of combat through his centuries of walking on Earth. Increases damage by 2 every few hits with the potential to void basic melee attacks. Opponent's knockback is also decreased after being winded, allowing more blows to land. Opponents skilled in combat can block your punches, but not your stagger, rendering basic hits void. Lasts 15 seconds.

Ability 4: Dark Inferno
A variation of Hellfire, Dracula launches a torrent of magical power. Deals 10 damage upon contact, usually totaling 20. Stuns opponents for 3 seconds on impact. 5% chance to land a critical attack when below 500 durability that has a longer animation, but makes you immune to damage, plays a voice line, and deals 50 damage per hit.

Ability 4: Rampage (True Form)
Dracula steadies his footing and charges for his opponents in an unstoppable rampage, knocking back anything standing in his way. Deals 5 damage each time he runs into something. Lasts 5 seconds.

Ability 5: Teleport
Dracula engulfs himself in flames, turning into pure energy before teleporting away. Reappears moments later.

Ability 5: Electric Wave (True Form)
Dracula generates a wave of electricity, shocking all nearby opponents. Deals 25 damage.

Equip: True Form
Dracula transform into his true form, gaining several new abilities. Damage is reduced by 25% while in this form.

Utility: Soul Steal
Dracula steals health from nearby foes, draining their souls to empower himself. Deals 5 damage two times, replenishing 10 health. Replenishes up to 20 health based on how many enemies are present. Chance to add collected soul essence to the Soul Well.

Special: Demonic Megiddo
Harnessing an impressive amount of chaotic magic, Dracula unleashes his ultimate destructive spell, Demonic Megiddo. As the growing dome-like explosion engulfs the surrounding area, it destroys every living thing around, without actually physically damaging anything else. Deals a total of 80 damage to everything within its radius, staggering them in the process. Dracula is also invulnerable during this time.

Armor: Cape
Dracula shrouds himself in his cape.

Specialization: Blood Flow Vision
Dracula uses his senses to detect sources of blood in the area

- Poison
- Wither
- Fall Damage

- Sunlight (Weakens defenses)
- Staked in the heart (When in coffin)
- Sound


bottom of page