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Flash

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5

Tier:

Alignment: Light

Defense: Extreme

Class: Speedster

Health: 20
Strength: 1 (Increases
to 20 at max speed)
Speed Force: 60
Jump Boost: 6
Fortitude: 5
Mental Defense: 3
Regeneration: 2
Fire Resistance: 1
Water Running
Wall Running

Abilities

Ability 1: Arm Vortex
Generate a vortex by moving your arms quickly, knocking opponents back and grounding them. Deals 12 damage in total. Damage decreases to 6 when at a distance.

Ability 2: Increase Speed
Hold to increase speed.

Ability 3: Decrease Speed
Hold to decrease speed. Shift + Ability 3 to reset speed.

Ability 4: Whirlwind
Run is circles so fast you generate a small tornado. Makes you temporarily invulnerable as you pull targets into your whirlwind. Must be at least Speed Level 30.

Ability 5: Vortex Trap
Generate enough speed to create a vortex, able to trap nearby opponents while negating damage for yourself. Deals suffocation damage.

Equip: The Speed Force
Run so fast you enter the Speed Force itself, able to traverse throughout temporarily. 1 block in the Speed Force equals 8 blocks in the Overworld. When in the Speed Force, your regeneration increases to 3 while damage is reduced by 50%. Must be at Speed Level 30 or above to enter. Lasts 30 seconds.

Utility: Heightened Perception
Process information at a faster rate, causing your perception of time to be slowed down. While in this state, all nearby opponents are stunned for 10 seconds with the Distortion effect, allowing you to maneuver around them quickly. Shift to quick exit. Other opponents with heightened perception can counter and enter it with you, clearing the Distortion.

Special: Lightning Throw
Use the Speed Force to generate enough energy to throw a bolt of lightning at your target. Deals around 95 damage while staggering them for 5 seconds. Speed Level must be at least 25.

Special: Super Sonic Punch (CW V1)
Use your speed to hit your next target so hard it breaks the sound barrier, generating a shockwave knocking back all those nearby. Deals 80 damage to all those affected. Upon activation you have 10 seconds to tag your target. Speed Level must be at least 25.

Special: Reverse-Time (DCEU)
Run so fast you reverse time a few seconds, replenishing 25 damage when above half durability and 50 when below. Refreshes all your cooldowns while making you immune to damage. Speed Level must be at least 60.

Immunities:
- Poison (When Vibrating)
- Distortion (50% chance to not be immune by other Speedsters and 100% chance by Black Flash)

Weaknesses:
- Cold
- Kinetic
- Slowness

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