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Flash (Jay Garrick)




Alignment: Light

Defense: High

Class: Speedster

Health: 20
Strength: 1 (Increases
to 20 at max speed)
Speed Force: 40
Jump Boost: 6
Fortitude: 5
Mental Defense: 3
Regeneration: 2
Fire Resistance: 1
Water Running
Wall Running


Ability 1: Arm Vortex
Generate a vortex by moving your arms quickly, knocking opponents back and grounding them. Deals 12 damage in total. Damage decreases to 6 when at a distance.

Ability 2: Increase Speed
Hold to increase speed.

Ability 3: Decrease Speed
Hold to decrease speed. Shift + Ability 3 to reset speed.

Ability 4: Vibrate
Vibrate your molecules so fast you can flush toxins out of your body as well as disguise your identity.

Ability 5: Vortex Trap
Generate enough speed to create a vortex, able to trap nearby opponents while negating damage for yourself.

Equip: Helmet Pulse
Use your speed to rapidly pound against your metal helmet, generating sonic waves able to knock back opponents. Can be used to catch bullets and arrows. Deals 5 damage in total.

Utility: Heightened Perception
Process information at a faster rate, causing your perception of time to be slowed down. While in this state, all nearby opponents are stunned for 10 seconds with the Distortion effect, allowing you to maneuver around them quickly. Shift to quick exit. Other opponents with heightened perception can counter and enter it with you, clearing the Distortion.

Special: Invisible Vibrations
Vibrate your molecules so fast, you become invisible to the naked eye while taking 75% reduced damage. When in this state, your punches deal 2 extra damage per hit and stun for 2 seconds. Lasts for 10 seconds.

- Poison (When Vibrating)
- Distortion (50% chance to not be immune by other Speedsters and 100% chance by Black Flash)

- Cold
- Kinetic
- Slowness


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