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Flash (Wally West)




Alignment: Light

Defense: High

Class: Speedster

Health: 20
Strength: 1 (Increases
to 20 at max speed)
Speed Force: 70
Jump Boost: 6
Fortitude: 5
Mental Defense: 3
Regeneration: 2
Fire Resistance: 1
Water Running
Wall Running


Ability 1: Arm Vortex
Generate a vortex by moving your arms quickly, knocking opponents back and grounding them. Deals 12 damage in total. Damage decreases to 6 when at a distance.

Ability 2: Increase Speed
Hold to increase speed.

Ability 3: Decrease Speed
Hold to decrease speed. Shift + Ability 3 to reset speed.

Ability 4: Staggering Strikes
Strike your target multiple times in rapid succession, increasing your damage output while staggering opponents for 5 seconds.

Ability 5: Speed Transfer
Lend some of the Speed Force to another player, granting them speed 20 if their speed is lower while cutting yours to the same.

Equip: The Speed Force
Run so fast you enter the Speed Force itself, able to traverse throughout temporarily. 1 block in the Speed Force equals 8 blocks in the Overworld. When in the Speed Force, your regeneration increases to 3 while damage is reduced by 50%. Must be at Speed Level 30 or above to enter. Lasts 30 seconds.

Utility: Heightened Perception
Process information at a faster rate, causing your perception of time to be slowed down. While in this state, all nearby opponents are stunned for 10 seconds with the Distortion effect, allowing you to maneuver around them quickly. Shift to quick exit. Other opponents with heightened perception can counter and enter it with you, clearing the Distortion.

Special: Infinite Mass Punch
Using your speed and momentum, deliver a devastating super punch. Upon activation, you have 10 seconds to hit your target. Upon impact, a massive shockwave is generated, dealing 80 damage to everything nearby and an additional 20 damage to the direct target. Staggers the direct target for 5 seconds.

Special: Electro-Blast (Rebirth)
Project a powerful explosive arc of lightning able to stagger your opponent, dealing 90 damage. Grounds opponents for 10 seconds.

- Poison (When Vibrating)
- Distortion (50% chance to not be immune by other Speedsters and 100% chance by Black Flash)

- Cold
- Kinetic
- Slowness


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