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Green Arrow




Alignment: Light

Defense: Medium

Class: Controller

Health: 20
Strength: 2
Speed: 1 (When Sprinting)
Acrobatics: 2
Fortitude: 2
Mental Defense: 1


Ability 1: Flechette
Throw either a tranquilizer or smoke flechette out. The tranquilized will stagger opponents for 5 seconds while the smoke will disperse a strong puff of smoke out. Shift to throw smoke flechette. Can't throw if using bow.

Ability 2: Bow Bash
You have 10 seconds to bash your bow against your opponent, stunning them. Deals 5 damage. Can block certain types of attacks.

Ability 3: Combat
Increases damage by 2 every few hits with the potential to void basic melee attacks. Opponent's knockback is also decreased after being winded, allowing more blows to land. Opponents skilled in combat can block your punches, but not your stagger, rendering basic hits void. Lasts 15 seconds.

Ability 4: Double Arrow
Fire two arrows from your bow, dealing double the amount of damage for a limited amount of time.

Ability 5: Select Arrow
Cycle through Built-In trick arrows. Alternatively, you can use the number pad to automatically select a specific arrow.

Equip: Bow
Equip bow, able to fire specialized trick arrows

Utility: Grapple Arrow
Switch to your grapple arrow.

Special: You Have Failed This City
Fire a hypo-cryonic arrow, completely freezing your target in place followed by a barrage of highly charged explosive arrows. Deals around 80-100 damage depending on how many times you draw and land shots.

- None

- None

Default Arrows: (Built-In)
- Normal (5% chance to disarm target and faster draw but damage decreases at a distance)
- Explosive (Explodes on timer)
- Tear Gas (Blinds target)
- Fire (Sets target on fire)
- Cryonic (Freezes target in ice)
- Boxing Glove (Knocks target back but damage decreases at a distance. 10% chance to stagger)

Add-On Arrows (Crafted)
- Kryptonite (Gives 30 seconds of kryptonite poisoning)

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