Iron Man (Mark 17)
Iron Man (Mark 17)

Iron Man (Mark 17)
Iron Man (Mark 17)

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Iron Man (Mark 17)

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5

Tier:

Alignment: Light

Defense: Extreme

Class: Tank

Armor Class: Special
Type: Artillery Level RT
Code Name: Heartbreaker
Predecessor: None
Successor: Mark 18
Health: 20
Strength: 14
Jump Boost: 4
Fortitude: 5
Fire Resistance: 1
Bulletproof
Enhanced Vision
Flight: 5

System Diagnostics:
- Energy Efficiency: Medium
- Flight Drainage: Medium
- Repulsor Drain: 5-10%
- Unibeam Drain: 25%

Changelog: Mark 17 features a more larger RT Core Unit and is the most durable armor to date. It is designed for heavy combat and it's powerful central unibeam projector has a far higher output than the standard armor. It also comes equip with a repulsor shield, able to bounce objects back.

Abilities

Ability 1: Repulsor Blast
Shoot a repulsor blast at your opponent, knocking them back. Deals 10 damage. Damage decreases to 2 when at a distance. Requires at least 5% energy. Can be used to break glass and vegetation.

Ability 2: Repulsor Beam
Shoot a repulsor beam out of both hands, dealing 12 damage in total (but spreads). Damage decreases to 4 when at a distance. Requires at least 10% energy. Can be used to break glass and vegetation.

Ability 3: Unibeam
Divert power to the central arc reactor unit, delivering a powerful blast capable of staggering opponents for 5 seconds. Deals 30 damage, sending opponents flying backwards. Requires at least 25% energy. Can be used to break glass and vegetation.

Ability 4: Use Weapon
Deploy currently selected weapon.

Ability 5: Select Weapon
Cycle through the armor's weapons. Alternatively, you can use the number pad to automatically select a specific weapon.

Equip: Thrusters
Use repulsor thrusters to quickly evade attacks.

Utility: Power Dive
Rocket yourself in the air before diving into the ground, knocking all nearby opponents back. Deals 10 damage. If too far away from the ground, you won't perform the slam, but move can still be used to quickly dive bomb.

Special: Central Unibeam Projector
Allocate energy to the armor's oversized unibeam, emitting a devastating blast of repulsor energy. Deals 96 damage, staggering opponents for 5 seconds.

Armor: Helmet
Can lift faceplate up.

Immunities:
- Bleeding
- Fall Damage
- Fear Toxin

Weaknesses:
- EMP
- Water
- Altitudes higher than 500

Armor Weapons:
- Shoulder-Guns (Deals 12 damage in total)
- Missile (Explodes on impact, dealing 12 damage)
- Flares (Projectile immunity + blinds and burns for an additional 5 seconds)
- Tri-Lasers (Deals 12 damage in total)
- Repulsor Shield (Deflects incoming attacks for 4 seconds at the expense of energy)
- Donning

J.A.R.V.I.S.
To use JARVIS do /jarvis and a list of commands will come up. The commands you can use are
- /jarvis tracking
- /jarvis analyze
- /jarvis call mark <#>
- /jarvis scan arena
- /jarvis searchfor (Legacy Only)
- /jarvis zoom (Legacy Only)