Iron Man (Mark 18)
Armor Class: Special
Type: Stealth Artillery Level RT
Code Name: Casanova
Predecessor: Mark 16/Mark 17
Successor: Mark 24/Mark 27
Jump Boost: 4
Fire Resistance: 1
- Energy Efficiency: Medium
- Flight Drainage: Medium
- Repulsor Drain: 5-10%
- Unibeam Drain: 25%
Changelog: Mark 18 is based on the Mark 17 with stealth implementation from Mark 16. Though the Mark 18 shares the same unibeam unit as the Mark 17, it lacks the same level of defense, but features cloaking technology. Mark 18 is also the best armor to deal with electrical malfunctions that features cloaking capabilities. In order to accommodate for the cloaking system, the flares and tri-lasers were removed.
Ability 1: Repulsor Blast
Shoot a repulsor blast at your opponent, knocking them back. Deals 10 damage. Damage decreases to 2 when at a distance. Requires at least 5% energy. Can be used to break glass and vegetation.
Ability 2: Repulsor Beam
Shoot a repulsor beam out of both hands, dealing 12 damage in total (but spreads). Damage decreases to 4 when at a distance. Requires at least 10% energy. Can be used to break glass and vegetation.
Ability 3: Unibeam
Divert power to the central arc reactor unit, delivering a powerful blast capable of staggering opponents for 5 seconds. Deals 30 damage, sending opponents flying backwards. Requires at least 25% energy. Can be used to break glass and vegetation.
Ability 4: Use Weapon
Deploy currently selected weapon.
Ability 5: Select Weapon
Cycle through the armor's weapons. Alternatively, you can use the number pad to automatically select a specific weapon.
Use repulsor thrusters to quickly evade attacks.
Utility: Cloak (Type 2)
Temporarily bend light around yourself, fully cloaking into the environment around you. Constantly consumes energy while cloaked.
Special: Central Unibeam Projector
Allocate energy to the armor's oversized unibeam, emitting a devastating blast of repulsor energy. Deals 96 damage, staggering opponents for 5 seconds.
Can lift faceplate up.
- Fall Damage
- Fear Toxin
- Electrical Malfunctions
- Altitudes higher than 500
- Shoulder-Guns (Deals 12 damage in total)
- Missile (Explodes on impact, dealing 12 damage)
- Flares (Projectile immunity + blinds and burns for an additional 5 seconds)
- Repulsor Shield (Deflects incoming attacks for 4 seconds at the expense of energy)
To use JARVIS do /jarvis and a list of commands will come up. The commands you can use are
- /jarvis tracking
- /jarvis analyze
- /jarvis call mark <#>
- /jarvis scan arena
- /jarvis searchfor (Legacy Only)
- /jarvis zoom (Legacy Only)