Iron Man (Mark 19)
5
Tier:
Alignment: Light
Defense: High
Class: Healer
Armor Class: Special
Type: High Velocity Prototype
Code Name: Tiger
Predecessor: Mark 10/Mark 13
Successor: Mark 31
Health: 20
Strength: 14
Speed: 2 (When Sprinting)
Jump Boost: 4
Fortitude: 5
Fire Resistance: 1
Bulletproof
Enhanced Vision
Flight: 8
System Diagnostics:
- Energy Efficiency: Medium
- Flight Drainage: Medium
- Repulsor Drain: 5-10%
- Unibeam Drain: 25%
Changelog: Mark 19 is a redesign of Mark 10 while implementing features from the Mark 13. Mark 19's speed is faster than all previous marks and still retains most of the standard weaponry. The armor is also capable of reaching greater altitudes, now pushing at 600.
Abilities
Ability 1: Repulsor Blast
Shoot a repulsor blast at your opponent, knocking them back. Deals 10 damage. Damage decreases to 2 when at a distance. Requires at least 5% energy. Can be used to break glass and vegetation.
Ability 2: Repulsor Beam
Shoot a repulsor beam out of both hands, dealing 12 damage in total (but spreads). Damage decreases to 4 when at a distance. Requires at least 10% energy. Can be used to break glass and vegetation.
Ability 3: Unibeam
Divert power to the central arc reactor unit, delivering a powerful blast capable of staggering opponents for 5 seconds. Deals 24 damage, sending opponents flying backwards. Requires at least 25% energy. Can be used to break glass and vegetation.
Ability 4: Use Weapon
Deploy currently selected weapon.
Ability 5: Select Weapon
Cycle through the armor's weapons. Alternatively, you can use the number pad to automatically select a specific weapon.
Equip: Thrusters
Use repulsor thrusters to quickly evade attacks.
Utility: Power Dive
Rocket yourself in the air before diving into the ground, knocking all nearby opponents back. Deals 10 damage. If too far away from the ground, you won't perform the slam, but move can still be used to quickly dive bomb.
Special: Hand Cannon
Fire a barrage of charged repulsor blasts in rapid succession. with the last knocking the target back, staggering them for 5 seconds. Deals 90 damage in total.
Armor: Helmet
Can lift faceplate up.
Immunities:
- Bleeding
- Fall Damage
- Fear Toxin
Weaknesses:
- EMP
- Water
- Altitudes higher than 600
Armor Weapons:
- Shoulder-Guns (Deals 12 damage in total)
- Missile (Explodes on impact, dealing 12 damage)
- Flares (Projectile immunity + blinds and burns for an additional 5 seconds)
- Donning
J.A.R.V.I.S.
To use JARVIS do /jarvis and a list of commands will come up. The commands you can use are
- /jarvis tracking
- /jarvis analyze
- /jarvis call mark <#>
- /jarvis scan arena
- /jarvis searchfor (Legacy Only)
- /jarvis zoom (Legacy Only)