Speed: 2 (When Sprinting)
Pain Resistance by 10%
Ability 1: Acid Flower
Spray your Joker Acid from your collar flower, poisoning your target for 1.5 seconds. Deals 5 base damage plus poison, totaling 7. Also melts certain blocks.
Ability 2: Throwing Card
Throw out a razor sharp Joker Card, dealing 10 bleeding damage. Ground for 5 seconds.
Ability 3: Combat
Increases damage by 2 every few hits with the potential to void basic melee attacks. Opponent's knockback is also decreased after being winded, allowing more blows to land. Opponents skilled in combat can block your punches, but not your stagger, rendering basic hits void. Lasts 5 seconds.
Ability 4: Electric Joy Buzzer
Extend your hand out, zapping your opponent with your joy buzzer. Staggers opponent for 5 seconds. Deals 4 damage.
Ability 5: Joker Teeth
Throw your signature wind up joker teeth, timed to explode after a few seconds. Deals 10 damage.
Equip your pistol and knife. Pistol can fire prank flag when holding shift. After 5 seconds, the flag can be fired for bleed damage and 2 seconds of stagger. Deals 10 base damage.
Stab victims with your knife, stunning them. Deals 10 damage + bleeding.
Special: Joker Venom
Throw a canister of your deadly Joker Venom, creating a thick poisonous cloud that induced an uncontrollable fit of laughter to anyone in it. Deals 80 damage in total. Slows targets for 15 seconds.
- Joker Venom