Force Potential: 200
Mental Defense: 3
Ability 1: Force Crush
The most advanced version of Force Wound, Force Crush crushes victims in the air, incapacitating them. It is closely related to Force Lift except when you punch it crushes the victim, dealing 12 damage in total. Right-click toggles off. Drains 40 energy.
Ability 2: Force Absorb
Transfer energy into the Force, dissipating it. Right-click toggles off. Drains 30 energy as long as the move is active.
Ability 3: Saber Rush
Charge towards your enemy, critically striking them with your saber. Deals 10 damage, grounding the target for 5 seconds. Lasts for 2 seconds.
Ability 4: Mind Trick
Use the Force to implant a suggestion in the minds of those you encounter, subjugating them to your will. Staggers all opponents in the direction you're facing. Drains 25 energy.
Ability 5: Force Stasis Field
A more advanced version of Force Stasis, Force Stasis Field allows you to completely freeze and stagger multiple targets in place for 5 seconds. Drains 50 energy.
Equip the weapon of a Jedi, a weapon for a more civilized age.
Utility: Force Valor
Increases your force capabilities, allowing you to temporarily regain Force energy quicker. Lasts for 3 seconds.
Special: Electric Judgement
Use your vast knowledge of the Force to perform a powerful light side variant of Force Lightning called Electric Judgement, inflicting 90 damage in a flash of green lightning, staggering your opponents in the process.
Specialization: Ignite Lightsaber
Ignite your lightsaber.