Strength: 1 (Increases
to 20 at max speed)
Negative Speed Force: 60
Jump Boost: 6
Mental Defense: 3
Fire Resistance: 1
Ability 1: Arm Vortex
Generate a vortex by moving your arms quickly, knocking opponents back and grounding them. Deals 12 damage in total. Damage decreases to 6 when at a distance.
Ability 1: Chestburster (CW)
Phase your hand through your target, causing immense pain. Deals 10 damage, grounding the target for 10 seconds while staggered them for an additional 5 seconds. Upon activation, you have 10 seconds to tag your target.
Ability 2: Increase Speed
Hold to increase speed.
Ability 3: Decrease Speed
Hold to decrease speed. Shift + Ability 3 to reset speed.
Ability 4: Vibrate
Vibrate your molecules so fast you can flush toxins out of your body as well as disguise your identity.
Ability 5: Lightning Gauntlet
Channel your Speed Force energy through your arm and out your fingertips, zapping nearby opponents. Deals 10 damage slowing the target down.
Equip: Aura Tear
Use your connection to the Negative Speed Force to manipulate the regular Speed Force and remove other speedster's protective aura. Upon activation, you have 10 seconds to tag another speedster, causing them to burst into flames as they run for 10 seconds. Deals approximately 90 damage in total. Varies depending on how much they run.
Equip: Speed Mirage (CW)
Move so fast you create an illusion of yourself in another position. Confused opponents as to your position, making you immune to most forms of damage for 10 seconds. Speed Level must be max to perform.
Utility: Heightened Perception
Process information at a faster rate, causing your perception of time to be slowed down. While in this state, all nearby opponents are stunned for 10 seconds with the Distortion effect, allowing you to maneuver around them quickly. Shift to quick exit. Other opponents with heightened perception can counter and enter it with you, clearing the Distortion.
Phase your hand through your target, nearly killing them. You automatically do 75% of the victim's base health, regardless of their armor, and inflict 95 damage. The target is also grounded for 10 seconds and staggered for an additional 5 seconds.
Special: Remnant Army (CW)
Create an army of time remnants to aid you in battle for 8 seconds.
- Poison (When Vibrating)
- Distortion (50% chance to not be immune by other Speedsters and 100% chance by Black Flash)