Robin (1st)
Robin (1st)

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Robin (1st) (Young Justice)
Robin (1st) (Young Justice)

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Robin (1st) (SMU)
Robin (1st) (SMU)

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Robin (1st)
Robin (1st)

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Robin (1st)

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1

Tier:

Alignment: Light

Defense: Low

Class: Controller

Health: 20
Strength: 1
Speed: 1 (When Sprinting)
Acrobatics: 4
Fortitude: 1
Mental Defense: 1
Fire Resistance: 1
Stealth
Bulletproof (SMU)

Abilities

Ability 1: Use Gadget
Deploy currently selected gadget.

Ability 2: Crawl
Crawl on the ground, allowing you to fit in tight spaces.

Ability 3: Combat
Increases damage by 2 every few hits with the potential to void basic melee attacks. Opponent's knockback is also decreased after being winded, allowing more blows to land. Opponents skilled in combat can block your punches, but not your stagger, rendering basic hits void. Lasts 10 seconds.

Ability 4: Night-Vision
Activate the night-vision filter in your mask, increasing visibility in the dark.

Ability 5: Select Gadget
Cycle through Built-In gadgets. Alternatively, you can use the number pad to automatically select a specific gadget.

Equip: Bo Staff
Equip your Bo Staff, able to counter and stagger opponents by attacking while blocking every 10 seconds (if timed correctly)

Utility: Detective Mode Lite
Activate the detective mode filter in your mask, allowing you to see enemies through walls at a limited range.

Special: Robin's Reckoning
Throw a barrage of throwing birds at your opponent, stunning them in the process. Deals around 90-98 damage.

Immunities:
- None

Weaknesses:
- EMP

Default Gadgets: (Built-In)
- Throwing Bird (20% chance to disarm target)
- Smoke Pellet (Disperses blinding smoke)
- Gas Pellet (Poisons and blinds target)
- Freeze Grenade (Freezes target in ice)

Add-On Gadgets: (Crafted)
- Grappling Gun (punch near glass to break)
- Explosive Gel Gun
- Rebreather