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Robin (2nd)




Alignment: Light

Defense: Low

Class: Tank

Health: 20
Strength: 1
Speed: 1 (When Sprinting)
Acrobatics: 2
Fortitude: 1
Mental Defense: 1


Ability 1: Use Gadget
Deploy currently selected gadget.

Ability 2: Crawl
Crawl on the ground, allowing you to fit in tight spaces.

Ability 3: Combat
Increases damage by 2 every few hits with the potential to void basic melee attacks. Opponent's knockback is also decreased after being winded, allowing more blows to land. Opponents skilled in combat can block your punches, but not your stagger, rendering basic hits void. Lasts 10 seconds.

Ability 4: Drop Kick
Drop kick your target, knocking them back. Upon activation, you have 10 seconds to tag your opponent. Deals 20 damage.

Ability 5: Select Gadget
Cycle through Built-In gadgets. Alternatively, you can use the number pad to automatically select a specific gadget.

Equip: Adrenaline
Adrenaline pumps through your veins, allowing you to continue the fight just a bit longer. Damage is reduced by 75% for 5 seconds while granting you increased strength and speed.

Utility: Detective Mode Lite
Activate the detective mode filter in your mask, allowing you to see enemies through walls at a limited range.

Special: Brash Undertaking
Use your combatant skill and brash nature to disorient opponents in a fit of fury. Auto attacks everyone in the immediate area, dealing 100 damage while inflicting nausea and stunning them.

- None

- Explosions

Default Gadgets: (Built-In)
- Batarang (20% chance to disarm target)
- Smoke Pellet (Disperses blinding smoke)
- Gas Pellet (Poisons and blinds target)
- Freeze Grenade (Freezes target in ice)
- Night Vision

Add-On Gadgets: (Crafted)
- Grappling Gun (punch near glass to break)
- Explosive Gel Gun
- Rebreather

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