Robin (3rd)
1
Tier:
Alignment: Light
Defense: Low
Class: Healer
Health: 20
Strength: 1
Speed: 1 (When Sprinting)
Acrobatics: 2
Fortitude: 1
Mental Defense: 2
Stealth
Abilities
Ability 1: Use Gadget
Deploy currently selected gadget.
Ability 2: Crawl
Crawl on the ground, allowing you to fit in tight spaces.
Ability 3: Combat
Increases damage by 2 every few hits with the potential to void basic melee attacks. Opponent's knockback is also decreased after being winded, allowing more blows to land. Opponents skilled in combat can block your punches, but not your stagger, rendering basic hits void. Lasts 10 seconds.
Ability 4: Roundhouse Kick
Kick your opponent, dealing 10 damage.
Ability 5: Select Gadget
Cycle through Built-In gadgets. Alternatively, you can use the number pad to automatically select a specific gadget.
Equip: Bo Staff
Equip your Bo Staff, able to counter and stagger opponents by attacking while blocking every 10 seconds (if timed correctly)
Utility: Detective Mode
Activate the detective mode filter in your mask, allowing you to see enemies through walls.
Special: Identity
Enter a specialized Detective Mode that allows track one player independently for an extended period of time. The tracking player is set upon activation. While in this mode, your durability slowly repairs itself while damage is reduced by 75% for 25 seconds.
Immunities:
- Poison
- Fear Toxin
Weaknesses:
- EMP
Default Gadgets: (Built-In)
- Batarang (20% chance to disarm target)
- Smoke Pellet (Disperses blinding smoke)
- Gas Pellet (Poisons and blinds target)
- Freeze Grenade (Freezes target in ice)
- Night Vision
Add-On Gadgets: (Crafted)
- Grappling Gun (punch near glass to break)
- Explosive Gel Gun
- Rebreather