Speed: 2 (When Sprinting)
Ability 1: Fear Gas
Spray your Fear Toxin at your opponent, causing them to hallucinate their worst fears. While under the influence, targets are slowed and their vision is distorted. Lasts 10 seconds and deals 5 damage on hit.
Ability 2: Obsession
Set one person to be your obsession, allowing you to track their whereabouts for 5 minutes. Any player set as the obsession gets 4 extra damage done to them every attack. However, Batman is immune to being tracked.
Ability 3: Violent Dancing
Increases damage by 2 every few hits with the potential to void basic melee attacks. Opponent's knockback is also decreased after being winded, allowing more blows to land. Opponents skilled in combat can block your punches, but not your stagger, rendering basic hits void. Lasts 5 seconds.
Ability 4: Terror Aura
Release a cloud of fear gas, terrorizing all those within a 10 block range. Gives you Terror 10 for 10 seconds.
Ability 5: Fear Bomb
Throw a hand held grenade filled with fear toxin, staggering opponents for 5 seconds. Deals 10 damage.
Equip your Scythe, which has a 10% chance to cause bleeding. Also acts as a hoe.
Stab victims with your scythe, stunning them. Deals 10 damage + bleeding.
Special: Fear Unbound
Infect all nearby with Fear Gas, making yourself appear as a large monster. Due to this, Scarecrow's abilities are increased against those who are affected. Deals 80 damage passively to all those affected. Your strength increases to 10 and fortitude 2 during this time.
- Composure (Others with it are immune to your toxins)
- Batman (Immune to tracking)