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Shazam

supermancrafting.png

5

Tier:

Alignment: Light

Defense: Extreme

Class: Tank

Health: 20
Strength: 20
Speed: 30 (When Sprinting)
Jump Boost: 14
Fortitude: 8
Mental Defense: 3
Regeneration: 2
Fire Resistance: 2
Flight: 10
Enhanced Vision
Water Breathing
Vacuum Adaptation
Invulnerability
Bulletproof
Magic Resistance
Hunger Negation

Abilities

Ability 1: Shock
Expel electric energy through your fingertips. Deals 10 damage.

Ability 2: Lightning Blast
Harness the power of Zeus and blast lightning from your hands. Damage decreases when at a distance. Slows target for a few seconds.

Ability 3: Thunder Wave
Generate a wave of electricity, shocking all nearby opponents. Deals 10 damage.

Ability 4: Charge
Generate a field of transformative lightning as you begin rapidly healing. Heals an additional 10 durability over 5 seconds. Slightly increases some lightning attacks.

Ability 5: Scattershot
Use the strength of Hercules to release a super powered punch sending your opponent flying. Deals 20 damage while staggering and grounding them for 5 seconds. Upon activation, you have 10 seconds to tag your target. If you miss your target the move is canceled.

Equip: SHAZAM!
Call upon the powers of Zeus to summon a lightning bolt, reverting you between your forms. This bolt can be weaponized if an opponent stands in the way, striking them instead. Deals 10 damage.

Utility: Heightened Perception
Use the speed of Mercury and stamina of Atlas to process information at a faster rate, causing your perception of time to be slowed down. While in this state, all nearby opponents are stunned for 10 seconds with the Distortion effect, allowing you to maneuver around them quickly. Shift to quick exit. Other opponents with heightened perception can counter and enter it with you, clearing the Distortion.

Special: Electro-Ball
Generate a ball of electricity above you, reigning it down upon your foes. Deals 95 damage and staggers for 5 seconds. Exploding on impact.

Immunities:
- Poison (When Shazam)
- Weakness (When Shazam)
- Wither (When Shazam)
- Fall Damage (When Shazam)

Weaknesses:
- Suffocation (Prevents you from transforming)

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