Speed: 1 (When Sprinting)
Fortitude: 3 (7 in beskar)
Fire Resistance: 1
Beskar Reinforcement (Beskar V1/V2)
Ability 1: Whipcord Launcher
Fire your whipcord launcher from your gauntlet, trapping opponents as you drag them towards you. Staggers target until they are released. Lasts for 5 seconds. Shift to break cord early. Deals 5 damage.
Ability 2: Dual Flamethrowers
Spew both flamethrowers at your opponents, catching them on fire for 2 seconds. Deals 16 damage in total. Damage decreases to 8 when at a distance.
Ability 3: Combat
Increases damage by 2 every few hits with the potential to void basic melee attacks. Opponent's knockback is also decreased after being winded, allowing more blows to land. Opponents skilled in combat can block your punches, but not your stagger, rendering basic hits void. Lasts 15 seconds.
Ability 4: Block
Can block attacks, reducing incoming damage by 75% for 3 seconds. Can also deflect lightsaber attacks if Beskar V1 or V2.
Ability 5: Uppercut
Use your strength to uppercut your foes, temporarily disorienting them. Deals 10 damage, grounding for 5 seconds.
Equip your Mandalorian weapons. The blaster deals 2 damage each shot, but risks overheating if fired too quickly. The amban sniper rifle deals 20 damage, disintegrating and grounding opponents for 10 seconds on impact. Damage for both projectiles decreases at a distance. The vibroblade has a 10% chance to cause bleeding and a 20% chance to shock the opponent.
Utility: Infrared Vision
Activate your infrared filter, allowing you to detect infrared radiation.
Special: Flash Charge Fakeout
Set off a flash charge, blinding and staggering everyone in a 10 block radius, dealing 80 damage.
Special: Whistling Birds (Beskar V1/V2)
Fire small lethal projectiles from your wrist, dealing up to 100 damage in total.
Add-On Gear: (Crafted)
- Beskar Staff
- Darksaber (Beskar V2)