Class: Controller (Small)
Class: Tank (Big)
Strength: 1 (increases relative to growth to a maximum of 18)
Speed: 1 (5 when big)
Acrobatics: 2 (3 when big)
Fortitude: 1 (3 when big)
Mental Defense: 2
Flight: 1 (When Small)
Ability 1: Stingers
Generate bio-electric blasts from your hands, dealing 4 damage. Damage decreases at a distance.
Ability 2: Sting-Ray
Harness your energy, firing a barrage of blasts from your stingers. Deals 8-10 damage in total.
Ability 3: Combat
Increases damage by 2 every few hits with the potential to void basic melee attacks. Opponent's knockback is also decreased after being winded, allowing more blows to land. Opponents skilled in combat can block your punches, but not your stagger, rendering basic hits void. Lasts 10 seconds.
Ability 4: Electronic Disruptor
Emit an electromagnetic pulse, disrupting any electronic equipment nearby.
Ability 5: Select Size
Use your power to alter your size, allowing you to shrink or grow. The longer you stay small, the more strain you put on your body, decreasing your stamina. To restore your stamina, return to your default size (preset 3). If your stamina reaches 0, you become fatigued for 30 seconds, turning to your regular size. Tape to cycle presets. Alternatively, you can use the number pad to automatically select a specific size preset. When small, you take double damage to projectiles.
Ability 5: Select Size (2015 & 2018)
Use your equipped regular to alter your size, allowing you to shrink or grow. The smaller or bigger you are the faster it consumes the regulator, potentially burning it out. When at the default size (preset 3), regular will cool off, slowly recharging itself. If your regulator breaks, you must craft a new one and insert it to gain your size altering abilities again. If at the smallest size when your regulator breaks, your suit will malfunction, sending you to the Quantum Realm. The only way out of the Quantum Realm is if you have another regulator and grow, or you get pulled out via quantum tunnel (randomly happens within 2 to 5 minutes). Tap to cycle presets. Alternatively, you can use the number pad to automatically select a specific size preset. When small, you take double damage to projectiles.
Equip: Flight of The Wasp
Evade incoming attacks while airborne, ramming into your target. Deals 1 damage.
When at your smallest size, hitch a ride on targets for 10 seconds. Upon activation, you have 10 seconds to right-click a target, jumping onto them. If not allied, you are able to attack the opponent while they try and swat you off. If mounted on a build member, you can hitch a ride indefinitely. If the ally is an archer, such as Hawkeye or Green Arrow, and is using their default arrows, you will jump onto their arrow.
Grow to an enormous size, increasing your strength and area of attack. Damage is reduced by 75% for 10 seconds. Deals around 90-95 damage.
Armor: Helmet (2015 & 2018)
Can lift faceplate up.
- EMP (2015 & 2018)