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Jedi Sentinel

Jedi Sentinel

Description

Jedi Sentinel is one of the three branches of the Jedi. Sentinels seek a balance between Guardians and Consulars, possessing moderate combat skills while still retaining a somewhat extensive knowledge of the Force. They blend both schools of teaching, while also possessing some non-Force based skills. They are the light side equivalent of the Sith Assassin.

Obtainability

To become a Jedi Sentinel you first must craft a Observatory Comlink and teleport (right-click) to the Observatory Station. Once there, head over to the Galactic Console and travel to Tython. Once at Typthon, talk to the Jedi recruiter, Master Khub-ari. Accept his offer into the Jedi order and you will obtain a holocron. Once you have the Jedi holocron, simply place it down, open it, select Jedi Sentinel, and press commit

Crafting Recipes 

Passive Abilties

Force Potential: 160
Health: 20
Strength: 1
Speed: 2 (When Sprinting)
Acrobatics: 1
Fortitude: 2
Mental Defense: 2

Classes

Block
Roll
Assist
Assassin
Dash
Phase

Powers Auto Learned

Cleanse Crystal: (Cost: Free) (Assignable)
Use the power of the light side to purify a kyber crystal, cleansing it. Hold desire crystal in hand when cleansing. Right-click toggles off.
Silver = Red
White = Red Acolyte
Gray = Blood Red, Dark Red

Crystal Harvest: (Cost: Free) (Assignable)
Bond with a Kyber Crystal, allowing you to harvest it. There is a long cooldown in between harvesting crystals so choose wisely! Hold when right-clicking desired crystal.

Telepathy: (Cost: Free) (Passive)

Use your connection to the Force to communicate with other Force users.
Command: /force <say> <player> <msg>

Powers Learned on Skill Tree

Force Sight: (Cost: 10) (Assignable)
Allows you to see others and their alignment through the Force. Lightsiders will appear blue, darksiders will appear red, and those who remain neutral will appear white. You can also see an entities vials as well as Freddy Krueger when he is in the Dream World. Lasts 15 seconds.

Force Jump: (Cost: 10) (Passive)
Augments your speed by channeling the Force through your legs.

Force Push: (Cost: 10) (Assignable)
Use your telekinesis to push objects away. Deals 10 damage. Drains 5 energy.

Breath Control: (Cost: 10) (Passive)
Increases your lung capacity underwater by allowing the Force to constantly flow through you.

Dual Wielding: (Cost: 10) (Assignable)
Master the art of dual wielding, turning any object into a weapon. When dual wielding, it increases your attack speed.

Levitation: (Cost: 20) (Assignable)
Use the Force to hover above the ground for a limited amount of time.

Force Pull: (Cost: 10) (Assignable)
Use your telekinesis to pull objects towards you. Deals 10 damage.

Force Speed: (Cost: 20) (Assignable)
Augments your speed by channeling the Force through your legs for 5 seconds. Drains 30 energy.

Force Lift: (Cost: 50) (Assignable)
Levitate and throw targets with the Force. When lifting an opponent, the target can't hurt you with melee attacks. You can control where you move them by where you look. If you punch while you still have enough energy, you will throw them backwards. Right-click toggles off. Drains 20 energy as long as the move is active.

Saber Throw: (Cost: 20) (Assignable)
Use your telekinesis to throw your lightsaber and control it in the air, dealing 10 damage each hit. Grounds target for 5 seconds.

Force Cloak: (Cost: 30) (Assignable)
Use the Force to bend the light around you, making you barely visible.

Phase: (Cost: 30) (Class
Pass through solid objects. Grants invulnerability to attacks not electric, ice, sound, psychic, or blood forced based for 0.5 seconds. Right-click to toggle off.

Saber Rush: (Cost: 20) (Assignable)
Charge towards your enemy, critically striking them with your saber. Deals 10 damage, grounding the target for 5 seconds. Lasts for 2 seconds.

Malacia: (Cost: 30) (Assignable)
Induces a powerful dizziness and nausea to enemies, grounding them for 10 seconds. Deals 10 damage.

Crucitorn: (Cost: 50) (Assignable)
Alter the pain tolerance of a target, making minor scratches feel like deep wounds. When applied, the target takes double damage for 10 seconds. Deals 10 base damage.

Disable Tech: (Cost: 15) (Assignable)
Use your skills to temporarily disable all technology within the area.

Force Leap: (Cost: 15) (Assignable)
Use the Force to boost yourself in the air.

Rebuke: (Cost: 30) (Assignable)
Reduces all damage by 20% for 10 seconds.

Force Perception: (Cost: 50) (Staggerable)
Immerse yourself into the Force, harnessing its power to process information at a faster rate, causing your perception of time to be slowed down. While in this state, all nearby opponents are stunned for 10 seconds with the Distortion effect, allowing you to maneuver around them quickly. Shift to quick exit.

Force Healing: (Cost: 20) (Assignable)
Accelerates your natural healing process through meditation over 10 seconds.

Force Confusion: (Cost: 15) (Assignable)
Use the Force to confuse an opponent, nauseating them. Deals 10 damage, grounding targets for 5 seconds.

Mind Trick: (Cost: 25) (Staggerable)
Use the Force to implant a suggestion in the minds of those you encounter, subjugating them to your will. Staggers all opponents in the direction you're facing. Drain 25 energy.

Force Stun: (Cost: 25) (Assignable)
Temporarily stun a target, slowing them down. Lasts for 5 seconds.

Force Stasis: (Cost: 30) (Staggerable)
A more advanced version of Force Stun, Force Stasis allows you to completely freeze and stagger a target in place for 5 seconds.

Force Stasis Field: (Cost: 50) (Staggerable)
A more advanced version of Force Stasis, Force Stasis Field allows you to completely freeze and stagger multiple targets in place for 5 seconds. Drains 50 energy.

Force Deflection: (Cost: 30) (Assignable)
Deflect incoming objects and projectiles with the Force, voiding damage from them.

Force-Flash: (Cost: 40) (Assignable) Create a bright flash of light, temporarily blinding opponents. Lasts for 10 seconds.

Force Barrier: (Cost: 50) (Assignable)
Create a shield from Force energy that can be used to protect those inside as well as repel those outside. Only guild members are allowed inside the barrier. Right-click toggles off.

Force Repulse: (Cost: 100) (Special)
A giant expanding telekinetic explosion more powerful than Force Push, Force Repulse sends all opponents flying backwards, dealing 80 damage upon impact. Staggers while granting you temporary invulnerability, as you're protected in an energy field.

Customization

Eye Size:
Cycles through eye sizes to set to player
- 1x2
- 2x2
- None

Enable Player Turn
Enables other players being able to infect you with their legacy (if applicable).

Shades
Unequips shades.

Combat Stance
Cycles through 9 lightsaber combat stances to set to player.

Combat Style
Cycles through lightsaber fighting styles to set to player.
- Doubled-Handed
- Single-Handed
- Reverse
- Combo

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