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A creature of the undead, vampires feast on the essence of the living, generally in the form of blood. Their often charming and hypnotic abilities lead to their victims subjugating themselves in a trance like state, creating an easily accessible blood bank. They are master manipulators, able to seduce their target as they blend seamlessly in society. Many vampires form clans, creating nests to retreat to during the day.


To become a Vampire, you must find the Vampire mob, which spawns in the Roofed Forest. Once you see on, let it bite you (it's recommended to have legacy armor so you don't die). Once the bite animation plays you will be infected. Over time, you will slowly turn into a Vampire.

The alternate way to be infected is by a player. To do this, make sure the player who is trying to be infected has player-turn on in the customization options. Once this is turned on, if a player bites you, you will be infected and become a Vampire over time.

Crafting Recipes 

Passive Abilties

Health: 20
Strength: 17
Speed: 7 (When Sprinting)
Acrobatics: 9
Fortitude: 5
Mental Defense: 3
Regeneration: 1
Night Vision
Water Breathing
Vacuum Adaptation
Still Heart
Conductivity Control
Wall Climbing: 2
Water Walking

- Poison
- Wither
- Fall Damage

- Sunlight (Weakens defenses and sets you on fire if not waring a helmet)
- Staked in the heart (When in a coffin)
- Silver (Deals extra damage)
- Garlic (Causes fatigue)
- Smite (Deals extra damage)
- Werewolf Venom (Decreases stats by 50%)
- Sound


Bat Swarming

Powers Auto Learned

Blood Flow Vision: (Cost: Free) (Assignable)
Use your senses to detect sources of blood in the area. Visually toggles all blood sources.

Fangs: (Cost: Free) (Specialization)
Toggle your fangs.

Vampiric Bite: (Cost: Free) (Assignable)
Bite your victim causing them to bleed. Increases your blood meter, dealing 6 damage. Staggers the opponent for 3 seconds.

Vampirization: (Cost: Free) (Assignable)
Use your potent bite to transfer your disease to another player, infecting them with vampirism. Only works if they don't have a legacy already or are not a character.

Powers Learned on Skill Tree

Shadowstrider: (Cost: 10) (Passive)
Enhance your ability to conceal yourself in the dark, fully able to vanish in the shadows.

Slash: (Cost: 10) (Assignable)
Slice your opponent, causing them to bleed out. Deals 6 damage + 4 bleeding.

Bat Form: (Cost: 20) (Assignable)
Transform into a bat, granting yourself the ability to fly at the expense of defense. Can dive through attacks.

Bat Swarming: (Cost: 50) (Class)
Disperse your body into a swarm of bats, able to counter incoming attacks as you ram into your opponent.

Bloodlust: (Cost: 30) (Assignable)
Your craving for blood spikes your adrenaline, increasing your speed and damage as you trash out for blood. Each slash fills your blood meter while grounding your opponent for 5 seconds. Deals around 20 damage.

Pounce: (Cost: 20) (Assignable)
Pounce forwards, knocking over anyone in your way. Slows affected targets for 2 seconds. Grounds for 5 seconds. Deals 2 damage.

Bat Horde: (Cost: 30) (Staggerable)
Engulf your enemies as a swarm of bats, staggering them for 5 seconds. Deals 5 damage, temporarily voiding damage for yourself.

Bat Attack: (Cost: 30) (Assignable)
Send out a swarm of bats at your enemy, dealing 12 damage.

Blinding Bat: (Cost: 40) (Assignable)
Blind your opponents with a swarm of bats, dealing 10 damage while temporarily blinding and grounding them.

Bat Slam: (Cost: 40) (Assignable)
Call forth a horde of bats and slam them onto the nearby opponents, knocking them back. Deals 4 damage each hit to everything affected. Does have damage knockoff.

Scattershot: (Cost: 40) (Staggerable)
Release a super powered punch sending your opponent flying. Deals 20 damage while staggering and grounding them for 5 seconds. Upon activation, you have 10 seconds to tag your target. If you miss your target the move is canceled.

Bat Storm: (Cost: 100) (Special)
Surround yourself in a storm of bats, engulfing all nearby. All incoming damage is reduced by 75% for 5 seconds.

Dash: (Cost: 25) (Assignable)
Use your speed to quickly dash from one point to another. Grants temporary invulnerability if not slowed.

Hypnosis: (Cost: 50) (Staggerable)
Cause your victim to lose control and begin hallucinating, preventing them for using their abilities. The effectiveness of this depends on their Mental Defense. Lasts for 5 seconds.

Terror: (Cost: 25) (Passive)
Instill fear in your enemies, causing them to tremble in your presence. All players within your terror radius are grounded and given the Scared debuff.

Wolf Form: (Cost: 20) (Assignable)
Disguise yourself as a wolf, increasing your speed at the expense of strength. Grants wounding. Can counter attacks by pouncing.

Transvection: (Cost: 20 (Assignable)
Hover in the air, granting yourself the ability to levitate. Right-click to toggle off.

Mist Form: (Cost: 50) (Assignable)
Turn into mist, allowing yourself to blind others and vanish. When in this form, you are immune to all damage except gust, but can't inflict any damage yourself. Lasts for 10 seconds.

Vampiric Drain: (Cost: 30) (Assignable)
Drain your victim's blood, absorbing it to empower yourself. This often leaves the victim fatigued of varying intensities, depending on how much blood was absorbed. Deals 8 damage. Fills blood meter by 20. Right-click to end prematurely.

Blood Raze: (Cost: 30) (Assignable)
Use your blood magic to release a barrage of blood blasts, dealing 5 damage each blast. Fires 3 times. Totals 10 damage to 1 target or can spread across multiple for 15. Consumes 10 blood energy.

Vampire's Wrath: (Cost: 100) (Special)
Embrace your victim, draining them of life. Deals 90 damage, filling up your blood meter in the process.

Fulfill: (Cost: 40) (Assignable)
Use your own blood to power your attacks, siphoning 5 health (and durability) to fill your blood meter 25%.

Call Of The Night: (Cost: 100) (Special)
Get aid from other vampires, temporarily assisting you in battle. Summons two vampires for 6 seconds, each dealing 10 damage per hit and staggering the opponent in place.

Daywalker: (Cost: 100) (Passive)
Grow strong enough to withstand exposure to direct sunlight, preventing it from burning you to a crisp and nauseating you.


Eye Size:
Cycles through eye sizes to set to player
- 1x2
- 2x2
- None

Enable Player Turn
Enables other players being able to infect you with their legacy (if applicable).

Unequips shades.

Vampiric Eyes:
Toggles vampiric eyes.

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