A form of shapeshifter cursed with beastblood, werewolfs (also known as lycanthropes) possess the ability to transform into a beastial wolf. While in these feral forms, they possess enhanced canine abilities, as well as superhuman strength, speed, and agility. They are pack hunters by nature, often communing with others of their kind. They are often seen as the sworn enemy of the vampire, resulting in sporadic tribal wars.
To become a Werewolf, you must find the Werewolf mob, which spawns in the Plains Biome. Once you see on, let it bite you (it's recommended to have legacy armor so you don't die). Once the bite animation plays you will become a Werewolf.
The alternate way to be infected is by a player. To do this, make sure the player who is trying to be infected has player-turn on in the customization options. Once this is turned on, if a player bites you, you will be infected and become a Werewolf.
Speed: 5 (When Sprinting)
Jump Boost: 10
Wall Climbing: 1
- Fall Damage
- Silver (Deals extra damage)
Powers Auto Learned
Canine Bite: (Cost: Free) (Assignable)
Use your enhanced jaw strength and sharp teeth to bite into your prey. Deals 6 damage + an additional 6 damage due to your infectious bite. Staggers for 3 seconds.
Roar: (Cost: Free) (Assignable)
Let out a terrifying road, intimidating your foes.
Transformation: (Cost: Free) (Specialization)
Unleash the beast within.
Powers Learned on Skill Tree
Scent Tracker: (Cost: 20) (Assignable)
Use your enhance sense of smell to track nearby entities. When activated, a particle trail will appear that only you can see. This trail will lead you to the closest entity nearby.
Fury Swipes: (Cost: 30) (Assignable)
Ferociously swipe at your opponent with your claws, causing them to bleed. Deals 10 base damage + 2 bleeding.
Backhand: (Cost: 30) (Assignable)
Knock your victim to the side, dealing 20 damage. Grounds for 5 seconds. Must attack target within 10 seconds of activation.
Pounce: 50 (Cost: 50) (Class)
Pounce at opponents, countering their attacks. Stuns affected targets for 2 seconds. Grounds for 5 seconds. Deals 4 damage.
Toss: (Cost: 30) (Assignable)
Toss your opponent into the air, dealing 10 damage. Grounds for 5 seconds while temporarily voiding melee damage.
Slash: (Cost: 10) (Assignable)
Slice your opponent, causing them to bleed out. Deals 6 damage + 4 bleeding.
Beastial Strength: (Cost: 20) (Passive) (2x)
Increase your strength as you become more used to your beastblood.
Scattershot: (Cost: 40) (Staggerable)
Release a super powered punch sending your opponent flying. Deals 20 damage while staggering and grounding them for 5 seconds. Upon activation, you have 10 seconds to tag your target. If you miss your target the move is canceled.
Heatbutt: (Cost: 30) (Staggerable)
Headbutt your opponent, disorienting them. Causes nausea and slowness, staggering them for 5 seconds. Deals 5 damage.
Brutality: (Cost: 30) (Assignable)
Exert yourself, using your superior strength to rip through opponents. Each punch deals an additional 2 damage for 10 seconds.
Rampage: (Cost: 40) (Assignable)
Steady your footing and charge for opponents in an unstoppable rampage, knocking back anything standing in your way. Deals 5 damage each time you run into something. Lasts 5 seconds.
Ambush: (Cost: 50) (Assignable)
Creep up on your prey, ambushing them out of nowhere. Vanish for 2 seconds when out of your target's line of sight before reappearing, closing the distance to your kill. Grants a temporary speed bonus.
Moonlight Madness: (Cost: 100) (Special)
Enter a temporary fit of beastial raw power. Your physical strength and speed are heightened while in this state, able to overpower your prey. Deals 90 damage + bleed.
Tough Hide: (Cost: 50) (Passive)
With a thick protective hide, you're able to shrug off attacks. Due to this, physical damage taken is reduced by 8%.
Rejuvenation: (Cost: 80) (Passive)
After killing a harvestable target, regain 5 health/durability from feasting on their corpse. This also fills your hunger bar.
Pack Hunter: (Cost: 30) (Passive)
When using Battle Cry, inspire the other werewolves in your guild, granting them 10% damage resistance for 20 seconds.
Bury The Beast: (Cost: 50) (Passive)
Learn to control the beast within, no longer randomly transforming at night. You are now able to transform at will, coming to terms with what you have become.
Rubble: (Cost: 30) (Assignable)
Pick up a piece of rubble, throwing it at your target. Deals 10 damage, grounding opponents for 5 seconds.
Howl Of Terror: (Cost: 30) (Assignable)
Release a terrifying roar, causing all targets in front of you to tremble in place.
Lunar Affinity: (Cost: Passive)
The moon empowers you, increasing your speed and fortitude at night.
Battle Cry: (Cost: 40) (Assignable)
Howl into the sky, increasing your morale. Damage is reduced by 25% for 5 seconds.
Terror: (Cost: 25) (Passive)
Instill fear in your enemies, causing them to tremble in your presence. All players within your terror radius are grounded and given the Scared debuff.
Poison Fangs: (Cost: 20) (Passive)
Your bite is now poisonous and especially effective against vampires.
Wolflingualism: (Cost: 20) (Passive)
Hone your canine instincts, making others of your kind less susceptible to hurting you. You take 15% reduced damage from wolves and other werewolves.
Concussive Roar: (Cost: 30) (Staggerable)
Release a roar of immense concussive force, knocking back your opponents and staggering them for 2 seconds. Deals 2 damage over time.
Spread The Beastblood: (Cost: 10) (Assignable)
Scratch your victim, infecting them with the beastblood.
Leap: (Cost: 15) (Assignable)
Use the strength in your legends to boost yourself in the air.
Roadkill: (Cost: 100) (Special)
Rush towards your opponent on all fours, crippling them. Deals 2 damage passively on impact with an additional 80 damage on attack, ending the move. Lasts for 5 seconds.
Hunting Season: (Cost: 25) (Passive)
When performing any roar or howl, you are now able to detect any nearby creatures.
Call Of The Wild: (Cost: 100) (Special)
Call the aid of other werewolves in an attempt to overwhelm your prey. Summons two werewolves for 5 seconds, each dealing 10 damage per hit and staggering the opponent in place.
Cycles through eye sizes to set to player
- Light Brown